Vesper Street - horror game
It took me around 2 hours to make an isometric survival-horror set in a drowned town, rendered entirely from procedural voxels in Three Read more
Description
It took me around 2 hours to make an isometric survival-horror set in a drowned town, rendered entirely from procedural voxels in Three.js.
There is no art pipeline and nothing to download: every building, car, sign, page, puddle and drowned thing is generated in code when the chapter loads, and all sound is synthesised on the fly.
It runs in a browser tab at the vsync cap on a mid-range laptop GPU.
Also this was from 1 prompt, Fable 5.1 MAX effort
Prompt:
Create me an indie-game with: isometric camera, voxel art style with realistic shading and reflective wet floors, a character in an interesting scene. Survival horror setting (like Silent Hill, Resident Evil, early Dead Space). Three.js in browse without any downloaded assets. Controls: click to move the character, camera follows; drag to rotate camera; scroll to zoom. Create a campaign, lore and 3 locations. Character movement in a limited space.
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