3D lunar rover survey game

This is a 3D lunar rover survey game that runs in a browser tab Read more

Built by:winch@winchxyz
Using:Claude, Opus
Build Time:Hours
Maker-estimated AI contribution100%
3D lunar rover survey game

Description

This is a 3D lunar rover survey game that runs in a browser tab.

No engine, no build step, no dependencies to install, no asset files. One WebGL2 context, a vendored copy of three.js, ~6,300 lines of JavaScript, and regolith that keeps every rut you cut into it, because the wheels and the shader read the same height field.

The whole thing: physics, renderer, terrain, lore, sound design, interface.

95% came out of a single prompt to Claude Code (Opus 5 on Ultracode)

Prompt was:

"Create me a fully playable release-ready game. On GPU. Game about moon discovery with rover with gravity, moon sand and etc.. I need it in 3D and not a voxel game. Make it with maximum effort, show me best what you can create. Use all your power, knowledge and make best graphics and best game design. Surprise me with graphics, lore and everything."

It's a fully playable HTML game with two modes: a five-mission campaign and free survey. Also works on mobile.

Twelve codex entries, nine sample types, and a station that stopped answering 214 days ago. Runs on desktop, phones and tablets.

Every texture, every rock, every star and every sound is generated by code at load time. There is not one asset file in the repo, which is why the whole thing is about 78MB and loads in seconds.